The 10/50/99% Approach to Feedback
And how it reduces the odds you frustrate your team to the brink of leaving
Waaaaay back, when I was a freelance web design/dev, I made a website for a water filtration company. Super exciting right? I was young, and to be honest didnât even know what they did.
The CEO and I were on the same page at the start: they just wanted a cool website. So did I â and I went off and made it. Fuelled by my passion for the latest design trends and the most up-to-date dev standards I came up with three amazing options. Masterpieces, in my head.
And then it happened, right near the end, every designerâs worst nightmare.
The CEO asked me to âmake one small changeâ and add in an ugly design decision to turn my masterpiece from great to god-awful.
And it was awful⌠and frustrating. It was like every Dilbert cartoon youâve ever seen where the CEO swoops in at the last minute and ruins everything.
From that moment on I hated that website and project. I just wanted to be done with the contract ASAP. For years, I looked back at that CEO and thought, âWhy on EARTH was he trying to control the design⌠if heâs paying me to be the designer!? He knows NOTHING about the design!â
⌠Then, I started giving feedback the exact same way đ¤Śđťââď¸
Fast forward and Iâm now the CEO, running SoapBox (the first app managers) in its earliest years. I had team members who are rock stars in their various roles showing me their work, and asking for feedback⌠and then I noticed it: I was making their masterpieces god-awful.
Theyâd work hard for weeks and slave over every detail and then they would show me the final results. And I was the one ruining their work at the last minute.
There was no way around it â I could see it on their faces. I remembered making that exact same face. But what was happening? I wasnât a bad guy. I wasnât trying to ruin everything⌠but I was.
Their work was great but it was askew from what âourâ masterpiece needed to be. So I was offering solutions when I saw it â âhmm, something off, try changing this one thingâŚâ â It was my attempt to band-aid the symptoms to a problem I didnât know we had: they were missing the big picture of the project.
So, the next time I noticed an âaskew masterpieceâ I didnât try to fix it. I shared the missing context. And guess what? IT WAS WORSE. This time it actually caused tears.
The message I was effectively sending them went from, âFix this one thingâ to âEverything youâve done over the past weeks is wrong.â Oops.
The context was good, but the timing was wrong. I needed to give them harsh feedback on the vision of the project while the project was still early and moldable.
And for that to happen, my team needed to invite me in much earlier, even though it felt super counterintuitive to them (after all, you donât show a teacher an unfinished assignment at school, do you?).
Queue the 10/50/99% feedback approach
This is when the 10/50/99% approach saved me. It gave me a way in. It saved people from getting upset and allowed me to share the missing context at the right moment.
To bring the story full circle, it was at this point that I figured out why the water filtration guy forced me to make his website ugly: he wanted it to match his trucks. I want to say, âI wish he told me that sooner,â but really it was on me to gather that context at the start or get feedback as I went, not wait until the last possible moment to show him a near-finish project.
With that, hereâs a how a simple framework can save you from making your team cry.
Now, a huge disclaimer: I didnât invent this. I am confident that I read about 10/50/99% feedback somewhere about 10 years ago. I remember it clearly, but cannot find it on Google. Itâs also been written about once or twice and those might be helpful reads too.
What exactly is 10/50/99% feedback?
Letâs pretend each project can be broken into three basic phases: 10%, 50% and 99% done.
10% done â Basically not done at all
50% done â Where the core components are coming together
99% done â Where we are double checking spelling, grammar, etc.
10/50/99% feedback corresponds to the feedback youâd share at each of those stages.
And hereâs the important part: the only feedback you can give in the 10% stage is 10% feedback. You can never give 10% feedback at the 99% stage. And visa versa: you can never give 99% feedback at the 10% stage.
The idea behind this approach is how much time and energy this type of feedback saves us. Itâs a common language that we all use to hold each other accountable. For example:
Designer shows us a sketch for a landing page. âIâm at the 10% stage.â
Team member points to a typo. âThis is misspelled..â
Literally everyone else in the room. âThis is at 10%. Save that for later.â
So what exactly is at each stage? Read on to learn moreâŚ
The 10% stage (This is just the beginning)
The earliest stage in any project is the 10% stage. This is when a project is a sketch. An outline. A bulleted list. A brief. Sometimes it can take you 10 minutes to get here.
At this stage, thereâs nothing âgoodâ to show. And itâs the trickiest feedback to give because people donât like to show their worst work to their peers or managers.
I find this is especially challenging for more junior employees: how do you show a 10% complete project and have it look cool? It hurts because it feels like youâre showing unfinished work. How do you make your teammates see the viability of the project without fine-tuning it too much? Itâs a delicate dance â you want someone to bring you the worst version of the concept.
The work and the person is in a very psychologically âunsafeâ space, so you have to be delicate and deliberate with what type of feedback youâre sharing⌠screw this up and youâll never get another chance. Literally.
đ đťââď¸ How to *not* give feedback at the 10% stage ď¸
Of all the stages, this is where feedback-givers get it wrong the most â and thatâs probably why employees have so much trouble sharing projects at this stage in the first place.
For example, if a designer puts up an initial mock-up and the first thing the senior designer says is, âThe logo isnât centered with proper padding!â That leads to the designer to think, âmy boss thinks Iâm a bad designer. They donât think I put enough work in at this point. They donât think I was paying enough attention.â So theyâll want to do a better job next time â and all of a sudden the first view of a project will be a Hi-Fi mockup in colour at the 10% meeting. For non-designers, itâs basically a near-finished product.
đââď¸ How *to* give feedback at the 10% stage
At the 10% stage you should be giving feedback on the vision and direction that the work is headed. It should be easy for them to scrap the current direction without all their hard work going down the drain. No oneâs feelings should be hurt if the room decides, âyou know what, this whole idea is a waste of time.â
Because the 10% stage is when you can â and should! â debate the project itself.
- Whatâs the goal of this project?
- Whatâs the desired outcome?
- Why are we doing this project at all?
At the 10% stage, you should debate all of this. This is the time to find the common language, direction and vision that will drive the project from here on out. And by locking this in early on in the process, youâre saving yourself (and your team) from painful and unnecessary debates later on that can derail the project. In other words: if people want to debate the brief of this project, they need to speak now or forever hold their peace.
Pro Tip: Take notes of the decisions youâre making here. Youâll regret it later if you donât. Youâll need them if people try to change direction later.
And thatâs what you want, after all: As CEO, you want to debate the concept. Because thatâs where you CAN debate. Where you CAN add value.
As your team gets deeper into the stages of the project, you should, ideally, have less and less feedback to give. Because you arenât the expert in the work â they are. They should know more about grammar than you. They should know more about design principles than you.
As a leader, where you can and should be offering feedback is at this earliest stage where you can steer misaligned ideas in the right direction. Itâs a lot cheaper to do this now than later on.
At this stage, the right feedback sounds like:
- âThe scope of the project looks too big for what weâre looking for â weâre looking for a quick win.â
- âThere are a few other companies who have done a really good job at solving this problem. I like how they did it, letâs evaluate them.â
- âWe want this to look really cool vs. function really well.â
And you might leave this meeting saying something like, âLetâs pursue these [two] directions and decide on the final one at 50%.â
The 50% stage (Youâre halfway there!)
This is the first draft. The colourless mockup. And if you think the 10% stage is hard for employees to throw up on a big screen and show to the team, the 50% stage can be worse â because youâre intentionally showing your unfinished work.
Youâll have typos or placeholder images and text. Big chunks of the project might get debated and moved around. But thatâs what you want to do: confirm the direction, debate the skeleton, have an argument about the flow of an article or experience â without getting lost in the grammar and spelling.
Again: If you provide feedback on the details here, youâll ruin it. People will assume your comments are criticisms rather than feedback. Theyâll start showing up with three fully complete versions and just ask you to pick one. Theyâll tune out of the conversation. Theyâll be frustrated. Youâve got to get this right.
đââď¸ How to give feedback at the 50% stage
When you approach feedback at this stage, pull out what you documented in the 10%. Look at the vision and direction that you agreed on as a team and react to whether or not the 50% is aligned to those discussions. In other words, is your vision and direction being seen in this tangible product?
During the 50% stage, youâll likely find yourself thinking things like:
- Is this what we pictured?
- Is the product going in the right direction? Does it share our vision?
- Is this what we all wanted and agreed on in our 10%?
- Are we excited about seeing the finished product?
This is the tricky middle stage, where the direction and goal is no longer up for debate â but weâre still not at the stage where youâd get nitpicky about words. Here, youâre looking at the overall structure or layout. This is also the right stage to get feedback from other departments or teams, if needed. At this point, the project is far along enough for other departments to get a clear sense of the goals and brief, but thereâs still time to actually implement any feedback they might have.
Pro tip: Have the person leading the project say:
âHey, this is at the 50% stage. The goals we agreed to for the project are:
- Goal one
- Goal two
- Goal three
Weâre at the halfway mark of this project and the feedback weâre looking for and feel would be MOST valuable at this stage is
- Feedback example one
- Feedback example two
- Feedback example threeâ
99% stage (This is the last chance for feedback)
This is when a project is juuuust about to ship. Itâs a blog post right before you hit âPublish.â Itâs a landing page just getting its final bits of sparkle. Itâs the stage where youâre dying to just ship the thing, and it seems next to impossible to wait patiently for the necessary stakeholders to take one final lookâŚ
The 99% stage is all about the little details. Itâs finally time to be nitpicky.
- Do the links work?
- Are we properly tracking the metrics we need to?
- Are there any typos?
- Are there any bugs?
This is not a place to go back and debate goals or structure. Thatâs been dealt with and settled. Go back to the notes and point that out if people challenge you.
đââď¸ How to give feedback at the 99% stage
This is where all that nitpicky feedback that people loooooove to give throughout the project is finally welcome. You see a spelling error? Great! That spacing looks a few millimetres off? Awesome! This is the stage where most of the feedback should be coming from the team (a.k.a. the experts) rather than the leader.
In fact, if youâve got a team you trust and who are good⌠Skip this stage. You donât need to be there. Trust them to do their jobs. Hold them accountable, sure, but you donât need to micromanage this stuff.
However, this can also be a challenging phase. Throughout the whole project, everyone has been dying to give 99% feedback at the wrong time. And now that itâs the appropriate time for it, people can be hell-bent on reviving 10% feedback all over again. Your job as a leader is simply to make sure they donât do that.
99% feedback can sometimes feel like a nightmare for the person receiving it. Their brain might shut off, theyâll go on autopilot and start making all the changes people are telling them to. Your job here might just be to remind them of the project goals so they can parse the good feedback from the bad.
Why 10/50/99% is so hard (and so easy)
This approach to feedback is hard for a few reasons.
â1 â Hard when psychological safety isnât present on your team (and easy when it is)
Everyone is naturally scared of 10% and 50% feedback because itâs painful to show unfinished work to the people you want to impress.
It makes sense that employees have this fear â all through school you do projects or papers and get graded on the finished project.
Now all of a sudden you have to untrain yourself and bring in people from the very beginning and be prepared to have projects get scrapped before anyone really saw what you were truly capable of.
As a leader, itâs on you to foster a psychologically safe space where your team feels comfortable sharing their work at every stage of this process. When you achieve this, the results are phenomenal. People will feel more comfortable sharing their work, as well as their opinions.
â2 â Itâs hard to moderate yourself from sharing strong opinions
Itâs hard for any leader because, in my experience, we have a really hard time relegating our feedback to the right stages â i.e. shutting up about the spelling mistakes in the 10% stage.
Also, itâs hard because everyone else is also terrible at giving feedback. Itâs a trained skill that most people assume comes naturally. And, people often confuse constructive feedback (a.k.a. Radical Candor) with needlessly harsh, out-of-context criticism. People might think itâs ok to be harsh because theyâre being open and honest â but theyâre not the same thing. And being overly harsh, or giving the wrong feedback at the wrong stage is only going to fuel employeeâs fears to embrace this process and let you in early-on. As a result, the level of psychological safety present in your team diminishes.
Tips for 10/50/99% feedback
After several years of using this approach (and preaching it to everyone at SoapBox), Iâve learned a few lessons. Hereâs a few tips to help you make 10/50/99% work for you and your team.
Match the right feedback to the right stage
Iâve already mentioned this, but it bears repeating. And you will repeat it again. And again. And again. Because this is the hardest thing for people to wrap their heads around. For this type of feedback to work, everyone needs to hold each other accountable to giving the right feedback at the right time. That means pushing back when feedback doesnât align to stage. Every single time.
Build trust over time
For this to work, your team has to trust that you wonât ruin their vision. And as a manager, you need to trust that your team wonât ignore all the feedback youâve just shared. This foundation takes time to build, but itâs worth the work. You might want them to read this article before implementing the process so youâre all on the same page.
If you miss a feedback stage, tough luck
This goes two ways, if an employee showed the 10% feedback and you werenât there. Too bad. The spice must flow (any Dune fans out there?). Instead, catch up on their 10% decisions and move on to 50% feedback⌠Or admit your mistakes and beg them to reboot the entire project from scratch because you werenât able to manage your time.
However, if itâs the first time your seeing something you should be allowed to give 10% feedback. Just be very clear about why, âwe never had a chance to debate the 10% stuff, so Iâm going to share my 10% feedback now. Next time letâs make sure we do this at the startâ.
One final note on feedbackâŚ
As a leader, be clear on the type of feedback youâre giving.
This is a big one, and Iâll write more about it in a later post. But hereâs the gist: As the boss you wield a lot of power. When you offer a piece of feedback, your team might take it as law. Which is sometimes great, but in other cases it can be detrimental. LinkedIn CEO Jeff Weiner has a great post on this.
Thatâs why itâs important to be clear about the type of feedback youâre giving, when youâre giving it. My own personal taxonomy of feedback types (based on Jeffâs) is as follows:
Type 1 â âThinking out loudâ
This feedback is exactly what it sounds like â just a thought. Just a passing thought that happened to be in my brain and came out of my mouth while I was standing beside you. This is not feedback that should ever change the course of a project unless it sparks something inside you.
Type 2 â âO.P.O.â
This is one personâs opinion. This is me offering my own point of view, not as the leader of this company, but as a fellow human with an interest in this project. It should be honoured and evaluated with the same deference as any other team memberâs feedback.
Type 3 â Strong suggestion
As Jeff puts it, âThis is more than one personâs opinion, but still falls short of telling the team what to do.â This type of feedback is still just O.P.O., but it happens to be the opinion of someone who maybe learned this lesson the hard way. But that doesnât mean the team canât push back and overrule it.
Type 4 â Mandate
This is the boss telling the team what to do. Plain and simple. Sometimes a necessary evil, but not to be used excessively.
Thatâs it! A tour of the way we give feedback at SoapBox.
What do you think of the 10/50/99% approach? Wanna give it a try at your company? Iâd love to know!